Items/Weapons/Armor Guidelines
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Items/Weapons/Armor Guidelines
Items, accessories, and weapons tend to make things quite interesting in day to day character activities or even in fights, and with that thought in mind the staff have created a simple guideline to help get everyone through the creation process as easily as possible. We have established a few rules, basic "Do's and Don'ts", and even a pricing guide as well as rules and restrictions that must be met before specific weapons can be used.
Whether you're purchasing an item or weapon from the Site Store or creating one yourself you'll create a Item Registration (please keep to just one per person!) where you will place your item (in the first post of the thread!). Item registrations go in the Item Creation area. With your item placed you will then bump the topic and wait to be modded. If any changes are needed to be made staff will tell you to do so. As soon as your item or weapon is approved and staff has deducted the appropriate money for it then you may move it into your Item Locker which should go under the Item Lockers area. Once an item has been placed in the Item Locker please remove it from the Registry.
Do not bump your topic more than ONCE in a TWENTY-FOUR hour period of time unless a staff member has modded your weapon/item, you have made changes, and need it looked at again.
There are two templates you must use depending on what it is you wish to purchase. There is a general items template for items that are non-combat in nature, and a weapons/armor template for items that are combat related.
Please note that if you're making a custom item/weapon that staff will price it according to the what the item does or how powerful it is: the more advanced or powerful an object the more expensive it'll be. Also note that larger weapons/armor/items will require a specific strength to wield it: a weak human cannot pick up a bastard sword after all and begin swinging it around, right?
Pricing:
Weak Powered/Low Intelligence: 500 - 750 Zeni
Moderative Powered/Intelligence: 1,000 - 2,000 Zeni
Heavy Powered/Intelligence: 3,000 - 10,000 Zeni
Extreme Powered/Intelligence: 10,000 +
Non-Combat Template
Name: Name of your Item
Description: What does this item look like? What does it weigh? How big is it?
Usage: What does this item do?
Intelligence Stat Required: How smart do you have to be to work this device/item?
Combat Template:
Name: Name of your Item
Description: What does this item look like? What does it weigh? How big is it? Ect.
Usage: What does this item do?
Intelligence Stat Required: Does this weapon/armor require a specific level of intelligence to operate?
Strength Requirement: What is the strength required to use this weapon?
Whether you're purchasing an item or weapon from the Site Store or creating one yourself you'll create a Item Registration (please keep to just one per person!) where you will place your item (in the first post of the thread!). Item registrations go in the Item Creation area. With your item placed you will then bump the topic and wait to be modded. If any changes are needed to be made staff will tell you to do so. As soon as your item or weapon is approved and staff has deducted the appropriate money for it then you may move it into your Item Locker which should go under the Item Lockers area. Once an item has been placed in the Item Locker please remove it from the Registry.
Do not bump your topic more than ONCE in a TWENTY-FOUR hour period of time unless a staff member has modded your weapon/item, you have made changes, and need it looked at again.
There are two templates you must use depending on what it is you wish to purchase. There is a general items template for items that are non-combat in nature, and a weapons/armor template for items that are combat related.
Please note that if you're making a custom item/weapon that staff will price it according to the what the item does or how powerful it is: the more advanced or powerful an object the more expensive it'll be. Also note that larger weapons/armor/items will require a specific strength to wield it: a weak human cannot pick up a bastard sword after all and begin swinging it around, right?
Pricing:
Weak Powered/Low Intelligence: 500 - 750 Zeni
Moderative Powered/Intelligence: 1,000 - 2,000 Zeni
Heavy Powered/Intelligence: 3,000 - 10,000 Zeni
Extreme Powered/Intelligence: 10,000 +
Non-Combat Template
Name: Name of your Item
Description: What does this item look like? What does it weigh? How big is it?
Usage: What does this item do?
Intelligence Stat Required: How smart do you have to be to work this device/item?
- Code:
[b]Name:[/b] Name of your Item
[b]Description:[/b] What does this item look like? What does it weigh? How big is it?
[b]Usage:[/b] What does this item do?
[b]Intelligence Stat Required:[/b] How smart do you have to be to work this device/item?
Combat Template:
Name: Name of your Item
Description: What does this item look like? What does it weigh? How big is it? Ect.
Usage: What does this item do?
Intelligence Stat Required: Does this weapon/armor require a specific level of intelligence to operate?
Strength Requirement: What is the strength required to use this weapon?
- Code:
[b]Name:[/b] Name of your Item
[b]Description:[/b] What does this item look like? What does it weigh? How big is it? Ect.
[b]Usage:[/b] What does this item do?
[b]Intelligence Stat Required:[/b] Does this weapon/armor require a specific level of intelligence to operate?
[b]Strength Requirement:[/b] What is the strength required to use this weapon?
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